Scoundrel
In the shadowed alleys and dimly lit taverns of the city, the scoundrel moves with the grace of a cat and the cunning of a fox. Here, followed by whispered secrets and the clink of stolen coin, they ply their trade. With silver tongue and nimble fingers, they navigate the treacherous currents of intrigue and deception, weaving webs of subterfuge that ensnare the unwary and confound the righteous. From the deft fingers that create recreational drugs to the honeyed words that coax secrets from the lips of the unsuspecting, their talents are a testament to the enduring allure of the forbidden and the thrill of the chase.
Scoundrels on Amia are able to create a variety of (probably illegal) substances and can perform a variety of illegal acts.
Features
Item Value: Scoundrels can use their Job Journal on an item to see the gold piece value of that item (according to the NWN Toolset value).
Theft: Scoundrels can use their Job Journal on specific doors denoted with a light blue name throughout the world to steal from that home.
Resources
Scoundrels can gather the following items from specific nodes throughout the world. See the full resource and recipe matrix here.
Use your Job Journal on a Door to attempt to steal the resources in italics. Other resources will be found throughout the world.
Resource — Node
Expensive Bauble — Door
Silver Cutlery — Door
Meat Products — Raided Meats (gives random meat)
Crop Products — Raided Surface Crops (gives random Farmer crops)
Rancher Products — Raided Animal Products (gives random Rancher animal products)
Wood Products — Raided Wood (gives random wood products)
Recipes
Scoundrels can create the following items.
Item | Ingredient 1 | Ingredient 2 | Cost | Uses | Details |
---|---|---|---|---|---|
Drug: Weed Concentrate | Moonweed | Fireweed | 100 | 1 | Slow Effect, 5/+5 Damage Reduction |
Drug: Zoom | Fire Lichen | Silverbark Sap | 100 | 1 | Haste Effect, -2 Will Save |
Drug: Shrooms | Mushrooms | Black Mushrooms | 100 | 1 | Confusion Effect, +5 Bludgeoning Damage, +3 AB |
Poison: Poison Mixture | Mushrooms | 100 | 1 | Adds OnHit CON Drain, DC 26 to melee weapon for 1 min. | |
Rope: Goblinoid Bindings | Hide | Sleeping Tea | 1000 | 1 | Use on a sleeping goblin to capture it. |
Venom Gland Essence | Venom Gland | 1000 | 1 | Adds 1d4 Acid to melee weapon for 18 mins. | |
High Quality Venom Gland Essence | High Quality Venom Gland | 1300 | 1 | Adds 1d6 Acid to melee weapon for 20 mins. | |
Legendary Venom Gland Essence | Legendary Venom Gland | 1600 | 1 | Adds 1d8 Acid to melee weapon for 30 mins. | |
Wyvern Venom Gland Essence | Wyvern Venom Gland | 2000 | 1 | Adds 1d10 Acid to melee weapon for 40 mins. | |
Magically Supressed Spider Eggs | Colossal Spider Eggsack | Sleeping Tea | 2000 | 1 | PLC; Spawns 5 spiders when anyone else gets close to it. |